using System; namespace UnityEngine.Rendering.HighDefinition { /// /// Color Picker Debug Mode. /// [GenerateHLSL] public enum ColorPickerDebugMode { /// No color picking debug. None, /// One byte display (0-255). Byte, /// Four bytes display (0-255). Byte4, /// One float display. Float, /// Four floats display. Float4, } /// /// Color Pcker debug settings. /// [Serializable] public class ColorPickerDebugSettings { /// /// Color picker mode. /// public ColorPickerDebugMode colorPickerMode = ColorPickerDebugMode.None; /// /// Color of the font used for color picker display. /// public Color fontColor = new Color(1.0f, 0.0f, 0.0f); } }