namespace UnityEditor.VFX.Operator { [VFXHelpURL("Operator-Tangent")] [VFXInfo(category = "Math/Trigonometry")] class Tangent : VFXOperatorNumericUniform { public class InputProperties { public float x = 0.0f; } protected override sealed string operatorName { get { return "Tangent"; } } protected override sealed VFXExpression[] BuildExpression(VFXExpression[] inputExpression) { return new[] { new VFXExpressionTan(inputExpression[0]) }; } protected override sealed ValidTypeRule typeFilter { get { return ValidTypeRule.allowEverythingExceptInteger; } } } }