{ SubShader { Tags{ "RenderPipeline" = "HDRenderPipeline" } Cull Back HLSLINCLUDE #define mainTexture baseColorMap ENDHLSL ${VFXInclude("Shaders/VFXParticleHeader.template")} ${VFXInclude("Shaders/ParticleHexahedron/PassSelection.template")} ${VFXInclude("Shaders/ParticleHexahedron/PassDepth.template"),IS_OPAQUE_NOT_SIMPLE_LIT_PARTICLE} ${VFXIncludeRP("Templates/Hexahedron/PassDepthForwardOnly.template"),HDRP_MATERIAL_TYPE_SIMPLELIT} ${VFXInclude("Shaders/ParticleHexahedron/PassVelocity.template"),USE_MOTION_VECTORS_PASS} ${VFXIncludeRP("Templates/Hexahedron/PassGBuffer.template"), IS_OPAQUE_NOT_SIMPLE_LIT_PARTICLE} ${VFXIncludeRP("Templates/Hexahedron/PassForward.template")} ${VFXIncludeRP("Templates/Hexahedron/PassShadowCaster.template"),USE_CAST_SHADOWS_PASS} } }