#ifndef WATER_GENERATION_UTILITIES_H #define WATER_GENERATION_UTILITIES_H // The set of generators that should be applied this frame StructuredBuffer _WaterGeneratorData; Texture2D _WaterGeneratorTextureAtlas; // This array allows us to convert vertex ID to local position static const float2 generatorCorners[6] = {float2(-1, -1), float2(1, -1), float2(1, 1), float2(-1, -1), float2(1, 1), float2(-1, 1)}; #endif // WATER_GENERATION_UTILITIES_H