// // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead // #ifndef REBLURDENOISER_CS_HLSL #define REBLURDENOISER_CS_HLSL // Generated from UnityEngine.Rendering.HighDefinition.ShaderVariablesReBlur // PackingRules = Exact CBUFFER_START(ShaderVariablesReBlur) float4 _ReBlurPreBlurRotator; float4 _ReBlurBlurRotator; float4 _ReBlurPostBlurRotator; float4 _HistorySizeAndScale; float2 _ReBlurPadding; float _ReBlurDenoiserRadius; float _ReBlurAntiFlickeringStrength; float _ReBlurHistoryValidity; float _PaddingRBD0; float _PaddingRBD1; float _PaddingRBD2; CBUFFER_END #endif