using UnityEngine; namespace UnityEditor.VFX.Operator { [VFXHelpURL("Operator-Asin")] [VFXInfo(name = "Asin", category = "Math/Trigonometry", synonyms = new []{ "arc", "sine" })] class Asin : VFXOperatorNumericUniform { public class InputProperties { [Range(-1.0f, 1.0f)] public float x = 0.0f; } protected override sealed string operatorName { get { return "Asin"; } } protected override sealed ValidTypeRule typeFilter { get { return ValidTypeRule.allowEverythingExceptInteger; } } protected override sealed VFXExpression[] BuildExpression(VFXExpression[] inputExpression) { return new[] { new VFXExpressionASin(inputExpression[0]) }; } } }