using System; namespace UnityEngine.Rendering.HighDefinition { /// /// False Color debug mpde settings. /// [Serializable] public class FalseColorDebugSettings { /// Enable false color mode. public bool falseColor = false; /// False color mode threshold 0. public float colorThreshold0 = 0.0f; /// False color mode threshold 1. public float colorThreshold1 = 2.0f; /// False color mode threshold 2. public float colorThreshold2 = 10.0f; /// False color mode threshold 3. public float colorThreshold3 = 20.0f; } }