using System; using System.Linq.Expressions; using System.Reflection; using UnityEngine; using UnityEngine.Rendering.HighDefinition; using UnityEngine.Rendering; namespace UnityEditor.Rendering.HighDefinition { using CED = CoreEditorDrawer; static partial class HDLightUI { static readonly ExpandedState k_ExpandedStatePreset = new(0, "HDRP-preset"); public static readonly CED.IDrawer PresetInspector; } }