using System; using UnityEditor.ShaderGraph; using UnityEngine.Rendering; using UnityEditor.Rendering.Fullscreen.ShaderGraph; namespace UnityEditor.Rendering.HighDefinition.ShaderGraph { static class CreateHDFullscreenShaderGraph { [MenuItem("Assets/Create/Shader Graph/HDRP/Fullscreen Shader Graph", priority = CoreUtils.Priorities.assetsCreateShaderMenuPriority + 7)] public static void CreateHDFullscreenGraph() { var target = (HDTarget)Activator.CreateInstance(typeof(HDTarget)); target.TrySetActiveSubTarget(typeof(HDFullscreenSubTarget)); var blockDescriptors = new[] { BlockFields.SurfaceDescription.BaseColor, BlockFields.SurfaceDescription.Alpha, }; GraphUtil.CreateNewGraphWithOutputs(new[] { target }, blockDescriptors); } } }