// // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead // #ifndef COLORPICKERDEBUG_CS_HLSL #define COLORPICKERDEBUG_CS_HLSL // // UnityEngine.Rendering.HighDefinition.ColorPickerDebugMode: static fields // #define COLORPICKERDEBUGMODE_NONE (0) #define COLORPICKERDEBUGMODE_BYTE (1) #define COLORPICKERDEBUGMODE_BYTE4 (2) #define COLORPICKERDEBUGMODE_FLOAT (3) #define COLORPICKERDEBUGMODE_FLOAT4 (4) #endif