// // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead // #ifndef WATERDEFORMER_CS_HLSL #define WATERDEFORMER_CS_HLSL // // UnityEngine.Rendering.HighDefinition.WaterDeformerType: static fields // #define WATERDEFORMERTYPE_SPHERE (0) #define WATERDEFORMERTYPE_BOX (1) #define WATERDEFORMERTYPE_BOW_WAVE (2) #define WATERDEFORMERTYPE_SHORE_WAVE (3) #define WATERDEFORMERTYPE_TEXTURE (4) #define WATERDEFORMERTYPE_MATERIAL (5) #endif