namespace UnityEditor.VFX.Operator { [VFXHelpURL("Operator-Atan")] [VFXInfo(name = "Atan", category = "Math/Trigonometry", synonyms = new []{ "arc", "tangent" })] class Atan : VFXOperatorNumericUniform { public class InputProperties { public float x = 0.0f; } protected override sealed string operatorName { get { return "Atan"; } } protected override sealed ValidTypeRule typeFilter { get { return ValidTypeRule.allowEverythingExceptInteger; } } protected override sealed VFXExpression[] BuildExpression(VFXExpression[] inputExpression) { return new[] { new VFXExpressionATan(inputExpression[0]) }; } } }