# Convert post-processing scripts HDRP no longer supports the **Post Processing** package and instead includes its own [implementation for post-processing](Post-Processing-Main.md). If your Project uses the Post Processing package, remove the Post Processing package from the Project. To do this: 1. In the Unity Editor, open the Package Manager window (menu: **Window** > **Package Manager**). 2. Find and select the **Post Processing** package, and click **Remove**. If your Project uses the Post Processing package's Scripting API to edit post-processing effects, you need to update your scripts to work with the new post-processing effects. To convert the Scene to HDRP post-processing: 1. In the Hierarchy, delete your post-processing GameObject. 2. Create a new **Global Volume** GameObject (menu: **GameObject** > **Volume** > **Global Volume**) and name it "Post-processes". 3. Create a new Volume Profile: 1. Open the Global Volume's Inspector window and go to the **Volume** component. 2. Go to **Profile** and select **New**. 4. Add a **Tonemapping** override to the Volume: 1. Go to **Add Override** > **Post-processing** > **Tonemapping**. 2. Enable **Mode** and set it to **ACES**. 5. Add a **Bloom** override to the Volume 1. Go to **Add Override** > **Post-processing** > **Bloom**. 2. Enable **Intensity** and set it to **0.2**. **Note**: The result of the Bloom isn't the same as the one in the Post Processing package. This is because HDRP's Bloom effect is physically accurate, and mimics the quality of a camera lens. 5. Add a **Motion Blur** override to the Volume: 1. Go to **Add Override** > **Post-processing** > **Motion Blur**. 2. Enable **Intensity** and set it to **0.1**. 6. Add a **Vignette** override to the Volume: 1. Go to **Add Override** > **Post-processing** > **Vignette**. 2. Set the following property values: * Enable **Intensity** and set it to **0.55**. * Enable **Smoothness** and set it to **0.4**. * Enable **Roundness** and set it to **0**. 7. Add a **Depth Of Field** override to the Volume: 1. Go to **Add Override** > **Post-processing** > **Depth Of Field**. 2. Set the following property values: * Enable **Focus Mode** and set it to **Manual**. * In the **Near Blur** section: 1. Enable **Start** and set it to **0** 2. Enable **End** and set it to 0.5 * In the **Far Blur** section: 1. Enable **Start** and set it to **2**. 2. Enable **End** and set it to **10**. This effect is only visible in the Game view. 8. Select the **Global Settings** GameObject to view it in the Inspector. 9. In the Volume component, add an **Ambient** **Occlusion** override: 1. Go to **Add Override** > **Lighting** > **Ambient Occlusion**. 2. Enable **Intensity** and set it to **0.5**.