{ SubShader { Tags{ "RenderPipeline" = "HDRenderPipeline" } Cull Off ${VFXInclude("Shaders/VFXParticleHeader.template")} ${VFXIncludeRP("Templates/Sphere/PassSelection.template")} ${VFXIncludeRP("Templates/Sphere/PassDepth.template"),IS_OPAQUE_NOT_SIMPLE_LIT_PARTICLE} ${VFXIncludeRP("Templates/Sphere/PassDepthForwardOnly.template"),HDRP_MATERIAL_TYPE_SIMPLELIT} ${VFXIncludeRP("Templates/Sphere/PassGBuffer.template"),IS_OPAQUE_NOT_SIMPLE_LIT_PARTICLE} ${VFXIncludeRP("Templates/Sphere/PassForward.template")} ${VFXInclude("Shaders/ParticleSpheres/PassShadowCaster.template"),USE_CAST_SHADOWS_PASS} } }