# Visual Effect Project Settings Visual Effect Graph Project Settings is a section in Unity Project Settings Window. You can access these settings in **Edit > Project Settings > VFX**. ![](Images/VisualEffectProjectSettings.png) ## Properties: | Name | Description | | ---------------------------------- | ------------------------------------------------------------ | | Current Scriptable Render Pipeline | Displays the current Render Pipeline Asset that Unity uses to compile VFX Graph shaders. | | Fixed Time Step | Sets the delay before simulation steps for any effect you configure in **Fixed Delta Time** Simulation. | | Max Delta Time | Sets the maximum Fixed Time Step allowed for simulation. | | Max Scrub Time | Sets the maximum amount of time you can skip when you enable **Scrubbing** in the Timeline. | | Max Capacity | Sets the maximum allocation count allowed by a system. Unity skips any system that requests an allocation count above this value. | | Indirect Shader | Sets the master compute Shader used for Indirect Calls.
Unity sets this value automatically.| | Copy Buffer Shader | Sets the compute Shader used for Compute Buffer Copy.
Unity sets this value automatically. | | Sort Shader | Sets the compute Shader used for Particle Sorting.
Unity sets this value automatically. | | Strip Update Shader | Sets the compute Shader used for Particle Strips update.
Unity sets this value automatically. | | Runtime Resources | Determines which runtime resources that VFX uses are available in runtime. For example, the [SDF Bake Tool](sdf-bake-tool.md).
Unity sets this value automatically. | | Batch Empty Lifetime | Keeps an empty batch for a specified number of frames after deleting its last instance, allowing the creation of new instances. If no instances are created within this timeframe, the empty batch gets deleted. | > **Note:** Fixed Delta time works in asynchronous update with `deltaTime = N * FixedTimeStep` (with `deltaTime = min(deltaTime , MaxDeltaTime)`). N is determined by the current framerate. In this mode, `deltaTime` can equal 0 at certain frames.