using System; using UnityEngine; using UnityEngine.VFX; using UnityEngine.Rendering; namespace UnityEditor.VFX { [VFXInfo(type = typeof(Texture2DArray))] class VFXSlotTexture2DArray : VFXSlotObject { public override VFXValue DefaultExpression(VFXValue.Mode mode) { return new VFXTexture2DArrayValue(0, mode); } } }