{
"introduction":
"""Welcome to the samples scene for rendering eyes in HDRP.
Human eyeballs are about 25mm in diameter. The shader uses separate diffusion profiles for the iris and sclera. Scaling the eye changes how subsurface scattering looks. To get the same result for eyes of different sizes, duplicate the diffusion profiles and adjust the world scale, as shown in the 100mm eye example.
This Shader Graph is designed exclusively for this 3D model with an import scale factor of one. When working with different models or scale factors, you'll need to create a separate graph. In this example, we've chosen the 'EyeCinematicWithCaustics' type within the Material Type, located under Surface Options in the Graph Inspector.
""",
"samples": []
}