using UnityEditor.Experimental; using UnityEditor.VFX.UI; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.VFX { class CreateFromTemplateDropDownButton : DropDownButtonBase { private const string mainButtonName = "create-button"; private Button m_InsertButton; public CreateFromTemplateDropDownButton(VFXView vfxView) : base( nameof(CreateFromTemplateDropDownButton), vfxView, "VFXCreateFromTemplateDropDownPanel", "Insert a template into current asset\nHold CTRL key and click to create a new VFX", mainButtonName, EditorResources.iconsPath + "CreateAddNew.png", true, false) { var createNew = m_PopupContent.Q