# Terrain Lit material The High Definition Render Pipeline (HDRP) uses the Terrain Lit Shader for Unity Terrain. This Shader is a simpler version of the [Lit Shader](lit-material.md). A Terrain can use a Terrain Lit Material with up to eight [Terrain Layers](https://docs.unity3d.com/Manual/class-TerrainLayer.html). ![](Images/HDRPFeatures-TerrainShader.png) ## Creating a Terrain Lit Material To create a new Terrain Lit Shader Material: 1. Go to your Project window and right-click in the **Assets** folder 2. Select **Create** > **Material**. This adds a new Material to your Unity Project’s Asset folder. 3. Click on the Material to view it in the Inspector. 4. Click on the **Shader** drop-down and select **HDRP** > **TerrainLit**. Refer to [Terrain Lit Material Inspector reference](terrain-lit-material-inspector-reference.md) for more information. ## Using a Terrain Lit Material To use a Terrain Lit Material, you must assign it to a Terrain: 1. View the Terrain in the Inspector window and select **Terrain Settings**. 2. Either drag and drop or use the radio button to assign your Terrain Lit Material to the **Material** property. ![](Images/TerrainLitShader1.png) ## Using the Paint Holes Tool If you use the **Paint Holes** tool on your terrain, enable the **Terrain Hole** feature in your Project's HDRP Asset. Otherwise, the holes don't appear when you build your application. To do this: 1. Open your HDRP Asset in the Inspector window. 2. Go to **Rendering** and enable **Terrain Hole**. ![](Images/TerrainPaintHoles.png)