using System; using UnityEngine; using UnityEngine.Rendering.HighDefinition; namespace UnityEditor.Rendering.HighDefinition.ShaderGraph { class EyeData : HDTargetData { public enum MaterialType { Eye, EyeCinematic, EyeCinematicWithCaustic } [SerializeField] MaterialType m_MaterialType; public MaterialType materialType { get => m_MaterialType; set => m_MaterialType = value; } [SerializeField] bool m_SubsurfaceScattering = false; public bool subsurfaceScattering { get => m_SubsurfaceScattering; set => m_SubsurfaceScattering = value; } [SerializeField] bool m_IrisNormal = false; public bool irisNormal { get => m_IrisNormal; set => m_IrisNormal = value; } } }