using System; using UnityEditor.ShaderGraph; using UnityEngine.Rendering; namespace UnityEditor.Rendering.HighDefinition.ShaderGraph { internal static class CreateFogVolumeShaderGraph { [MenuItem("Assets/Create/Shader Graph/HDRP/Fog Volume Shader Graph", priority = CoreUtils.Priorities.assetsCreateShaderMenuPriority + 8)] public static void Create() { var target = (HDTarget)Activator.CreateInstance(typeof(HDTarget)); target.TrySetActiveSubTarget(typeof(FogVolumeSubTarget)); var blockDescriptors = new[] { BlockFields.SurfaceDescription.BaseColor, BlockFields.SurfaceDescription.Alpha, }; GraphUtil.CreateNewGraphWithOutputs(new[] { target }, blockDescriptors); } } }