$Material.KajiyaKay: #define _MATERIAL_FEATURE_HAIR_KAJIYA_KAY 1 $Material.Marschner: #define _MATERIAL_FEATURE_HAIR_MARSCHNER 1 $Material.MarschnerCinematic: #define _MATERIAL_FEATURE_HAIR_MARSCHNER_CINEMATIC 1 $UseLightFacingNormal: #define _USE_LIGHT_FACING_NORMAL 1 $AmbientOcclusion: #define _AMBIENT_OCCLUSION 1 $SpecularOcclusionFromAO: #define _SPECULAR_OCCLUSION_FROM_AO 1 $SpecularOcclusionFromAOBentNormal: #define _SPECULAR_OCCLUSION_FROM_AO_BENT_NORMAL 1 $SpecularOcclusionCustom: #define _SPECULAR_OCCLUSION_CUSTOM 1 $Specular.AA: #define _ENABLE_GEOMETRIC_SPECULAR_AA 1 $UseRoughenedAzimuthalScattering: #define _USE_ROUGHENED_AZIMUTHAL_SCATTERING 1 $AbsorptionFromColor: #define _ABSORPTION_FROM_COLOR 1 $AbsorptionFromMelanin: #define _ABSORPTION_FROM_MELANIN 1 $UseSplineVisibilityForScattering: #define _USE_SPLINE_VISIBILITY_FOR_MULTIPLE_SCATTERING 1 $EnvironmentLightSamplesLow: #define _ENVIRONMENT_LIGHT_SAMPLE_COUNT 4 $EnvironmentLightSamplesMedium: #define _ENVIRONMENT_LIGHT_SAMPLE_COUNT 8 $EnvironmentLightSamplesHigh: #define _ENVIRONMENT_LIGHT_SAMPLE_COUNT 12 $EnvironmentLightSamplesUltra: #define _ENVIRONMENT_LIGHT_SAMPLE_COUNT 24 $AreaLightSamplesLow: #define _AREA_LIGHT_SAMPLE_COUNT 4 $AreaLightSamplesMedium: #define _AREA_LIGHT_SAMPLE_COUNT 8 $AreaLightSamplesHigh: #define _AREA_LIGHT_SAMPLE_COUNT 12 $AreaLightSamplesUltra: #define _AREA_LIGHT_SAMPLE_COUNT 24