using UnityEngine; namespace UnityEditor.Rendering.HighDefinition.ShaderGraph { class HDSixWayData : HDTargetData { [SerializeField] bool m_ReceiveShadows = true; public bool receiveShadows { get => m_ReceiveShadows; set => m_ReceiveShadows = value; } [SerializeField] bool m_UseColorAbsorption = true; public bool useColorAbsorption { get => m_UseColorAbsorption; set => m_UseColorAbsorption = value; } } }