using UnityEngine; namespace UnityEditor.Rendering.HighDefinition { static partial class HDCameraUI { partial class Environment { class Styles { public static readonly GUIContent backgroundType = EditorGUIUtility.TrTextContent("Background Type", "Specifies the type of background the Camera applies when it clears the screen before rendering a frame. Be aware that when setting this to None, the background is never cleared and since HDRP shares render texture between cameras, you may end up with garbage from previous rendering."); public static readonly GUIContent backgroundColor = EditorGUIUtility.TrTextContent("Background Color", "The Background Color used to clear the screen when selecting Background Color before rendering."); public static readonly GUIContent volumeAnchorOverride = EditorGUIUtility.TrTextContent("Volume Anchor Override"); public static readonly GUIContent probeLayerMask = EditorGUIUtility.TrTextContent("Probe Layer Mask", "The layer mask to use to cull probe influences."); } } } }