using UnityEditor.Rendering; using UnityEngine.Rendering.HighDefinition; namespace UnityEditor.Rendering.HighDefinition { [CanEditMultipleObjects] [CustomEditor(typeof(GradientSky))] class GradientSkySettingsEditor : SkySettingsEditor { SerializedDataParameter m_Bottom; SerializedDataParameter m_Middle; SerializedDataParameter m_Top; SerializedDataParameter m_GradientMultiplier; public override void OnEnable() { base.OnEnable(); m_CommonUIElementsMask = (uint)SkySettingsUIElement.UpdateMode | (uint)SkySettingsUIElement.SkyIntensity; var o = new PropertyFetcher(serializedObject); m_Bottom = Unpack(o.Find(x => x.bottom)); m_Middle = Unpack(o.Find(x => x.middle)); m_Top = Unpack(o.Find(x => x.top)); m_GradientMultiplier = Unpack(o.Find(x => x.gradientDiffusion)); } public override void OnInspectorGUI() { PropertyField(m_Top); PropertyField(m_Middle); PropertyField(m_Bottom); PropertyField(m_GradientMultiplier); base.CommonSkySettingsGUI(); } } }