using System.Collections.Generic; using System.Linq; namespace UnityEditor.VFX.HDRP { [VFXInfo(name = "Output Particle HDRP Lit Cube", category = "Output", experimental = true)] class VFXLitCubeOutput : VFXAbstractParticleHDRPLitOutput { public override string name => "Output Particle HDRP Lit Cube"; public override string codeGeneratorTemplate => RenderPipeTemplate("VFXParticleLitCube"); public override VFXTaskType taskType => VFXTaskType.ParticleHexahedronOutput; public override bool implementsMotionVector => true; public override void OnEnable() { blendMode = BlendMode.Opaque; base.OnEnable(); } public override IEnumerable attributes { get { yield return new VFXAttributeInfo(VFXAttribute.Position, VFXAttributeMode.Read); if (colorMode != ColorMode.None) yield return new VFXAttributeInfo(VFXAttribute.Color, VFXAttributeMode.Read); yield return new VFXAttributeInfo(VFXAttribute.Alpha, VFXAttributeMode.Read); yield return new VFXAttributeInfo(VFXAttribute.Alive, VFXAttributeMode.Read); yield return new VFXAttributeInfo(VFXAttribute.AxisX, VFXAttributeMode.Read); yield return new VFXAttributeInfo(VFXAttribute.AxisY, VFXAttributeMode.Read); yield return new VFXAttributeInfo(VFXAttribute.AxisZ, VFXAttributeMode.Read); yield return new VFXAttributeInfo(VFXAttribute.AngleX, VFXAttributeMode.Read); yield return new VFXAttributeInfo(VFXAttribute.AngleY, VFXAttributeMode.Read); yield return new VFXAttributeInfo(VFXAttribute.AngleZ, VFXAttributeMode.Read); yield return new VFXAttributeInfo(VFXAttribute.PivotX, VFXAttributeMode.Read); yield return new VFXAttributeInfo(VFXAttribute.PivotY, VFXAttributeMode.Read); yield return new VFXAttributeInfo(VFXAttribute.PivotZ, VFXAttributeMode.Read); yield return new VFXAttributeInfo(VFXAttribute.Size, VFXAttributeMode.Read); yield return new VFXAttributeInfo(VFXAttribute.ScaleX, VFXAttributeMode.Read); yield return new VFXAttributeInfo(VFXAttribute.ScaleY, VFXAttributeMode.Read); yield return new VFXAttributeInfo(VFXAttribute.ScaleZ, VFXAttributeMode.Read); } } protected override IEnumerable filteredOutSettings { get { foreach (var setting in base.filteredOutSettings) yield return setting; yield return nameof(blendMode); yield return nameof(shaderGraph); yield return nameof(enableRayTracing); } } protected override IEnumerable untransferableSettings { get { foreach (var setting in base.untransferableSettings) { yield return setting; } yield return nameof(blendMode); yield return nameof(shaderGraph); yield return nameof(enableRayTracing); } } } }