Pass { Name "MotionVectors" Tags { "LightMode"="MotionVectors" } ${VFXStencilMotionVector} ZWrite On Blend Off HLSLPROGRAM #define VFX_PASSDEPTH VFX_PASSDEPTH_MOTION_VECTOR #pragma multi_compile _ WRITE_NORMAL_BUFFER #pragma multi_compile _ WRITE_MSAA_DEPTH ${VFXIncludeRP("Templates/PlanarPrimitive/PassDepthOrMV.template")} ENDHLSL }