#ifndef UNITY_HEADER_HD_INCLUDED #define UNITY_HEADER_HD_INCLUDED // This file should be removed but many external project currently rely on it. So we keep it and forward to the Functions.hlsl that contain the true code // i.e this file is just an alias // Always include Shader Graph version // Always include last to avoid double macros #include "Packages/com.unity.shadergraph/ShaderGraphLibrary/Functions.hlsl" #endif // UNITY_HEADER_HD_INCLUDED