// // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead // #ifndef WATERFOAMGENERATOR_CS_HLSL #define WATERFOAMGENERATOR_CS_HLSL // // UnityEngine.Rendering.HighDefinition.WaterFoamGeneratorType: static fields // #define WATERFOAMGENERATORTYPE_DISK (0) #define WATERFOAMGENERATORTYPE_RECTANGLE (1) #define WATERFOAMGENERATORTYPE_TEXTURE (2) #define WATERFOAMGENERATORTYPE_MATERIAL (3) #endif