using UnityEngine; namespace UnityEditor.VFX.Operator { [VFXHelpURL("Operator-RectangularToSpherical")] [VFXInfo(category = "Math/Coordinates")] class RectangularToSpherical : VFXOperator { public class InputProperties { [Tooltip("Sets the rectangular (x,y,z) coordinates to convert to spherical coordinates (r,θ,ϕ).")] public Vector3 coordinate = Vector3.zero; } public class OutputProperties { [Tooltip("Outputs the radial coordinate (Radius r).")] public float distance = 1.0f; [Angle, Tooltip("Outputs the angular coordinate (Polar angle θ) in radians.")] public float theta = Mathf.PI / 2; [Angle, Tooltip("Outputs the pitch coordinate (Azimuth angle ϕ) in radians.")] public float phi = Mathf.PI / 2; } override public string name { get { return "Rectangular to Spherical"; } } protected override sealed VFXExpression[] BuildExpression(VFXExpression[] inputExpression) { return VFXOperatorUtility.RectangularToSpherical(inputExpression[0]); } } }