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namespace UnityEditor.Rendering
{
public static partial class CameraUI
{
public static partial class Rendering
{
/// <summary>Draws Stop NaNs related fields on the inspector</summary>
/// <param name="p"><see cref="ISerializedCamera"/> The serialized camera</param>
/// <param name="owner"><see cref="Editor"/> The editor owner calling this drawer</param>
public static void Drawer_Rendering_StopNaNs(ISerializedCamera p, Editor owner)
{
EditorGUILayout.PropertyField(p.stopNaNs, Styles.stopNaNs);
}
/// <summary>Draws Dithering related fields on the inspector</summary>
/// <param name="p"><see cref="ISerializedCamera"/> The serialized camera</param>
/// <param name="owner"><see cref="Editor"/> The editor owner calling this drawer</param>
public static void Drawer_Rendering_Dithering(ISerializedCamera p, Editor owner)
{
EditorGUILayout.PropertyField(p.dithering, Styles.dithering);
}
/// <summary>Draws Culling mask related fields on the inspector</summary>
/// <param name="p"><see cref="ISerializedCamera"/> The serialized camera</param>
/// <param name="owner"><see cref="Editor"/> The editor owner calling this drawer</param>
public static void Drawer_Rendering_CullingMask(ISerializedCamera p, Editor owner)
{
EditorGUILayout.PropertyField(p.baseCameraSettings.cullingMask, Styles.cullingMask);
}
/// <summary>Draws occlusion Culling related fields on the inspector</summary>
/// <param name="p"><see cref="ISerializedCamera"/> The serialized camera</param>
/// <param name="owner"><see cref="Editor"/> The editor owner calling this drawer</param>
public static void Drawer_Rendering_OcclusionCulling(ISerializedCamera p, Editor owner)
{
EditorGUILayout.PropertyField(p.baseCameraSettings.occlusionCulling, Styles.occlusionCulling);
}
}
}
}