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13 lines
395 B

using UnityEngine.Rendering;
namespace UnityEditor.Rendering
{
[CustomPropertyDrawer(typeof(ShaderStrippingSetting))]
class ShaderStrippingSettingPropertyDrawer : RelativePropertiesDrawer
{
protected override string[] relativePropertiesNames => new[]
{
"m_ExportShaderVariants", "m_ShaderVariantLogLevel", "m_StripRuntimeDebugShaders"
};
}
}