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13 lines
395 B
13 lines
395 B
using UnityEngine.Rendering;
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namespace UnityEditor.Rendering
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{
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[CustomPropertyDrawer(typeof(ShaderStrippingSetting))]
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class ShaderStrippingSettingPropertyDrawer : RelativePropertiesDrawer
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{
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protected override string[] relativePropertiesNames => new[]
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{
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"m_ExportShaderVariants", "m_ShaderVariantLogLevel", "m_StripRuntimeDebugShaders"
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};
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}
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}
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