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using UnityEditor;
namespace UnityEngine.Rendering
{
[CustomEditor(typeof(RenderPipelineResources), editorForChildClasses: true)]
class RenderPipelineResourcesEditor : Editor
{
public override void OnInspectorGUI()
{
DrawDefaultInspector();
// Add a "Reload All" button in inspector when we are in developer's mode
if (EditorPrefs.GetBool("DeveloperMode")
&& GUILayout.Button("Reload All"))
{
foreach (RenderPipelineResources t in targets)
{
if (string.IsNullOrEmpty(t.packagePath_Internal))
{
Debug.LogError($"packagePath is not set in {t.GetType().Name}. We will not be able to reload it. Skipping.");
continue;
}
foreach (var field in t.GetType().GetFields())
field.SetValue(t, null);
ResourceReloader.ReloadAllNullIn(t, t.packagePath_Internal);
}
}
}
}
}