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using System;
namespace UnityEngine.Rendering.UI
{
/// <summary>
/// Base class for handling UI actions for widgets.
/// </summary>
[CoreRPHelpURL("Rendering-Debugger")]
public class DebugUIHandlerWidget : MonoBehaviour
{
/// <summary>
/// Default widget color.
/// </summary>
[HideInInspector]
public Color colorDefault = new Color(0.8f, 0.8f, 0.8f, 1f);
/// <summary>
/// Selected widget color.
/// </summary>
[HideInInspector]
public Color colorSelected = new Color(0.25f, 0.65f, 0.8f, 1f);
/// <summary>
/// Parent widget UI Handler.
/// </summary>
public DebugUIHandlerWidget parentUIHandler { get; set; }
/// <summary>
/// Previous widget UI Handler.
/// </summary>
public DebugUIHandlerWidget previousUIHandler { get; set; }
/// <summary>
/// Next widget UI Handler.
/// </summary>
public DebugUIHandlerWidget nextUIHandler { get; set; }
/// <summary>
/// Associated widget.
/// </summary>
protected DebugUI.Widget m_Widget;
/// <summary>
/// OnEnable implementation.
/// </summary>
protected virtual void OnEnable() { }
internal virtual void SetWidget(DebugUI.Widget widget)
{
m_Widget = widget;
}
internal DebugUI.Widget GetWidget()
{
return m_Widget;
}
/// <summary>
/// Casts the widget to the correct type.
/// </summary>
/// <typeparam name="T">Type of the widget.</typeparam>
/// <returns>Properly cast reference to the widget.</returns>
protected T CastWidget<T>()
where T : DebugUI.Widget
{
var casted = m_Widget as T;
string typeName = m_Widget == null ? "null" : m_Widget.GetType().ToString();
if (casted == null)
throw new InvalidOperationException("Can't cast " + typeName + " to " + typeof(T));
return casted;
}
/// <summary>
/// OnSelection implementation.
/// </summary>
/// <param name="fromNext">True if the selection wrapped around.</param>
/// <param name="previous">Previous widget.</param>
/// <returns>True if the selection is allowed.</returns>
public virtual bool OnSelection(bool fromNext, DebugUIHandlerWidget previous)
{
return true;
}
/// <summary>
/// OnDeselection implementation.
/// </summary>
public virtual void OnDeselection() { }
/// <summary>
/// OnAction implementation.
/// </summary>
public virtual void OnAction() { }
/// <summary>
/// OnIncrement implementation.
/// </summary>
/// <param name="fast">True if incrementing fast.</param>
public virtual void OnIncrement(bool fast) { }
/// <summary>
/// OnDecrement implementation.
/// </summary>
/// <param name="fast">Trye if decrementing fast.</param>
public virtual void OnDecrement(bool fast) { }
/// <summary>
/// Previous implementation.
/// </summary>
/// <returns>Previous widget UI handler, parent if there is none.</returns>
public virtual DebugUIHandlerWidget Previous()
{
if (previousUIHandler != null)
return previousUIHandler;
if (parentUIHandler != null)
return parentUIHandler;
return null;
}
/// <summary>
/// Next implementation.
/// </summary>
/// <returns>Next widget UI handler, parent if there is none.</returns>
public virtual DebugUIHandlerWidget Next()
{
if (nextUIHandler != null)
return nextUIHandler;
if (parentUIHandler != null)
{
var p = parentUIHandler;
while (p != null)
{
var n = p.nextUIHandler;
if (n != null)
return n;
p = p.parentUIHandler;
}
}
return null;
}
}
}