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using System;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.Rendering;
namespace UnityEditor.Rendering.Tests
{
class RenderPipelineTests
{
RenderPipelineAsset m_PreviousRenderPipelineAssetInGraphicsSettings;
RenderPipelineAsset m_PreviousRenderPipelineAssetInQualitySettings;
RenderPipelineAsset m_CreatedRenderPipelineAsset;
[SetUp]
public virtual void Setup()
{
m_PreviousRenderPipelineAssetInGraphicsSettings = GraphicsSettings.defaultRenderPipeline;
m_PreviousRenderPipelineAssetInQualitySettings = QualitySettings.renderPipeline;
}
[TearDown]
public virtual void TearDown()
{
GraphicsSettings.defaultRenderPipeline = m_PreviousRenderPipelineAssetInGraphicsSettings;
QualitySettings.renderPipeline = m_PreviousRenderPipelineAssetInQualitySettings;
UnityEngine.Object.DestroyImmediate(m_CreatedRenderPipelineAsset);
}
protected void SetupRenderPipeline<T>() where T : RenderPipelineAsset
{
m_CreatedRenderPipelineAsset = ScriptableObject.CreateInstance<T>();
GraphicsSettings.defaultRenderPipeline = m_CreatedRenderPipelineAsset;
QualitySettings.renderPipeline = m_CreatedRenderPipelineAsset;
}
protected void SetupRenderPipeline(Type renderPipelineType)
{
m_CreatedRenderPipelineAsset = (RenderPipelineAsset) ScriptableObject.CreateInstance(renderPipelineType);
GraphicsSettings.defaultRenderPipeline = m_CreatedRenderPipelineAsset;
QualitySettings.renderPipeline = m_CreatedRenderPipelineAsset;
}
protected void RemoveRenderPipeline()
{
GraphicsSettings.defaultRenderPipeline = null;
QualitySettings.renderPipeline = null;
}
protected Editor SetupDummyObject<T>() where T : Component
{
var gameObject = new GameObject();
var scriptComp = gameObject.AddComponent<T>();
return Editor.CreateEditor(scriptComp);
}
}
}