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23 lines
756 B
23 lines
756 B
using System.Diagnostics.CodeAnalysis;
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using UnityEngine;
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namespace UnityEditor.Rendering.HighDefinition
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{
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class HDRPDisabledComputeShaderVariantStripper : IComputeShaderVariantStripper
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{
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public bool active => !HDRPBuildData.instance.buildingPlayerForHDRenderPipeline;
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public bool CanRemoveVariant([DisallowNull] ComputeShader shader, string _, ShaderCompilerData __)
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{
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var shaderInstanceID = shader.GetInstanceID();
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if (HDRPBuildData.instance.computeShaderCache.ContainsKey(shaderInstanceID))
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return true;
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if (HDRPBuildData.instance.rayTracingComputeShaderCache.ContainsKey(shaderInstanceID))
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return true;
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return false;
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}
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}
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}
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