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47 lines
1.1 KiB
47 lines
1.1 KiB
using System;
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using UnityEngine;
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using UnityEngine.Rendering.HighDefinition;
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namespace UnityEditor.Rendering.HighDefinition.ShaderGraph
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{
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class FabricData : HDTargetData
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{
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public enum MaterialType
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{
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CottonWool,
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Silk
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}
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[SerializeField]
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MaterialType m_MaterialType;
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public MaterialType materialType
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{
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get => m_MaterialType;
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set => m_MaterialType = value;
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}
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[SerializeField]
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bool m_EnergyConservingSpecular = true;
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public bool energyConservingSpecular
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{
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get => m_EnergyConservingSpecular;
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set => m_EnergyConservingSpecular = value;
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}
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[SerializeField]
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bool m_Transmission = false;
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public bool transmission
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{
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get => m_Transmission;
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set => m_Transmission = value;
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}
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[SerializeField]
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bool m_SubsurfaceScattering = false;
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public bool subsurfaceScattering
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{
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get => m_SubsurfaceScattering;
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set => m_SubsurfaceScattering = value;
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}
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}
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}
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