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24 lines
841 B
24 lines
841 B
using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.Rendering.HighDefinition;
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using UnityEditor.ShaderGraph;
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using UnityEditor.ShaderGraph.Internal;
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using UnityEditor.Graphing;
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using UnityEditor.ShaderGraph.Legacy;
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using UnityEditor.Rendering.HighDefinition.ShaderGraph.Legacy;
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using static UnityEngine.Rendering.HighDefinition.HDMaterialProperties;
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using static UnityEditor.Rendering.HighDefinition.HDShaderUtils;
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namespace UnityEditor.Rendering.HighDefinition.ShaderGraph
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{
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sealed partial class WaterSubTarget : LightingSubTarget, ILegacyTarget, IRequiresData<WaterData>
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{
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public bool TryUpgradeFromMasterNode(IMasterNode1 masterNode, out Dictionary<BlockFieldDescriptor, int> blockMap)
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{
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blockMap = null;
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return false;
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}
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}
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}
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