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{
SubShader
{
Tags{ "RenderPipeline" = "HDRenderPipeline" }
Cull Back
${VFXInclude("Shaders/VFXParticleHeader.template")}
${VFXInclude("Shaders/ParticleHexahedron/PassDepth.template"),IS_OPAQUE_PARTICLE}
${VFXInclude("Shaders/ParticleHexahedron/PassForward.template")}
${VFXInclude("Shaders/ParticleHexahedron/PassShadowCaster.template"),USE_CAST_SHADOWS_PASS}
}
}