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{
SubShader
{
Tags{ "RenderPipeline" = "HDRenderPipeline" }
Cull Back
HLSLINCLUDE
#define mainTexture baseColorMap
ENDHLSL
${VFXInclude("Shaders/VFXParticleHeader.template")}
${VFXInclude("Shaders/ParticleHexahedron/PassSelection.template")}
${VFXInclude("Shaders/ParticleHexahedron/PassDepth.template"),IS_OPAQUE_NOT_SIMPLE_LIT_PARTICLE}
${VFXIncludeRP("Templates/Hexahedron/PassDepthForwardOnly.template"),HDRP_MATERIAL_TYPE_SIMPLELIT}
${VFXInclude("Shaders/ParticleHexahedron/PassVelocity.template"),USE_MOTION_VECTORS_PASS}
${VFXIncludeRP("Templates/Hexahedron/PassGBuffer.template"), IS_OPAQUE_NOT_SIMPLE_LIT_PARTICLE}
${VFXIncludeRP("Templates/Hexahedron/PassForward.template")}
${VFXIncludeRP("Templates/Hexahedron/PassShadowCaster.template"),USE_CAST_SHADOWS_PASS}
}
}