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20 lines
811 B
20 lines
811 B
{
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SubShader
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{
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Tags{ "RenderPipeline" = "HDRenderPipeline" }
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Cull Back
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HLSLINCLUDE
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#define mainTexture baseColorMap
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ENDHLSL
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${VFXInclude("Shaders/VFXParticleHeader.template")}
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${VFXInclude("Shaders/ParticleHexahedron/PassSelection.template")}
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${VFXInclude("Shaders/ParticleHexahedron/PassDepth.template"),IS_OPAQUE_NOT_SIMPLE_LIT_PARTICLE}
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${VFXIncludeRP("Templates/Hexahedron/PassDepthForwardOnly.template"),HDRP_MATERIAL_TYPE_SIMPLELIT}
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${VFXInclude("Shaders/ParticleHexahedron/PassVelocity.template"),USE_MOTION_VECTORS_PASS}
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${VFXIncludeRP("Templates/Hexahedron/PassGBuffer.template"), IS_OPAQUE_NOT_SIMPLE_LIT_PARTICLE}
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${VFXIncludeRP("Templates/Hexahedron/PassForward.template")}
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${VFXIncludeRP("Templates/Hexahedron/PassShadowCaster.template"),USE_CAST_SHADOWS_PASS}
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}
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}
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