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15 lines
632 B
15 lines
632 B
{
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SubShader
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{
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Tags{ "RenderPipeline" = "HDRenderPipeline" }
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Cull Off
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${VFXInclude("Shaders/VFXParticleHeader.template")}
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${VFXIncludeRP("Templates/Sphere/PassSelection.template")}
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${VFXIncludeRP("Templates/Sphere/PassDepth.template"),IS_OPAQUE_NOT_SIMPLE_LIT_PARTICLE}
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${VFXIncludeRP("Templates/Sphere/PassDepthForwardOnly.template"),HDRP_MATERIAL_TYPE_SIMPLELIT}
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${VFXIncludeRP("Templates/Sphere/PassGBuffer.template"),IS_OPAQUE_NOT_SIMPLE_LIT_PARTICLE}
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${VFXIncludeRP("Templates/Sphere/PassForward.template")}
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${VFXInclude("Shaders/ParticleSpheres/PassShadowCaster.template"),USE_CAST_SHADOWS_PASS}
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}
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}
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