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using UnityEngine;
using UnityEngine.Assertions;
using UnityEngine.Rendering.HighDefinition;
using UnityEditor.ShaderGraph;
using static UnityEditor.EditorGUI;
namespace UnityEditor.Rendering.HighDefinition
{
[CanEditMultipleObjects]
[CustomEditor(typeof(WaterDeformer))]
sealed partial class WaterDeformerEditor : Editor
{
static readonly Color k_HandleColor = new Color(0 / 255f, 0xE5 / 255f, 0xFF / 255f, 1f).gamma;
// General parameters
SerializedProperty m_Type;
SerializedProperty m_Amplitude;
SerializedProperty m_RegionSize;
SerializedProperty m_ScaleMode;
// Waves parameters
SerializedProperty m_WaveLength;
SerializedProperty m_WaveRepetition;
SerializedProperty m_WaveSpeed;
SerializedProperty m_WaveOffset;
SerializedProperty m_WaveBlend;
SerializedProperty m_BreakingRange;
SerializedProperty m_DeepFoamRange;
// Bow wave parameters
SerializedProperty m_BowWaveElevation;
// Box parameters
SerializedProperty m_BoxBlend;
SerializedProperty m_CubicBlend;
// Texture params
SerializedProperty m_Range;
SerializedProperty m_Texture;
// Material params
SerializedProperty m_Resolution;
SerializedProperty m_UpdateMode;
SerializedProperty m_Material;
Editor m_MaterialEditor;
// Foam
SerializedProperty m_SurfaceFoamDimmer;
SerializedProperty m_DeepFoamDimmer;
HierarchicalBox m_BoxHandle;
void OnEnable()
{
var o = new PropertyFetcher<WaterDeformer>(serializedObject);
// General parameters
m_Type = o.Find(x => x.type);
m_Amplitude = o.Find(x => x.amplitude);
m_RegionSize = o.Find(x => x.regionSize);
m_ScaleMode = o.Find(x => x.scaleMode);
// Waves parameters
m_WaveLength = o.Find(x => x.waveLength);
m_WaveRepetition = o.Find(x => x.waveRepetition);
m_WaveSpeed = o.Find(x => x.waveSpeed);
m_WaveOffset = o.Find(x => x.waveOffset);
m_WaveBlend = o.Find(x => x.waveBlend);
m_BreakingRange = o.Find(x => x.breakingRange);
m_DeepFoamRange = o.Find(x => x.deepFoamRange);
// Bow wave parameters
m_BowWaveElevation = o.Find(x => x.bowWaveElevation);
// Box parameters
m_BoxBlend = o.Find(x => x.boxBlend);
m_CubicBlend = o.Find(x => x.cubicBlend);
// Texture parameters
m_Range = o.Find(x => x.range);
m_Texture = o.Find(x => x.texture);
// Material parameters
m_Resolution = o.Find(x => x.resolution);
m_UpdateMode = o.Find(x => x.updateMode);
m_Material = o.Find(x => x.material);
// Foam
m_SurfaceFoamDimmer = o.Find(x => x.surfaceFoamDimmer);
m_DeepFoamDimmer = o.Find(x => x.deepFoamDimmer);
m_BoxHandle = new HierarchicalBox(k_HandleColor, new[] { k_HandleColor, k_HandleColor, k_HandleColor, k_HandleColor, k_HandleColor, k_HandleColor })
{
monoHandle = false,
allowNegativeSize = true,
};
}
void OnDisable()
{
UnityEngine.Rendering.CoreUtils.Destroy(m_MaterialEditor);
}
// General parameters
static public readonly GUIContent k_AmplitudeText = EditorGUIUtility.TrTextContent("Amplitude", "Sets the vertical amplitude of the deformation.");
static public readonly GUIContent k_TypeText = EditorGUIUtility.TrTextContent("Type", "Specifies the type of the deformer. Shore Wave will generate foam by default without any additional Foam Generator.");
static public readonly GUIContent k_RegionSizeText = EditorGUIUtility.TrTextContent("Region Size", "Controls the region size of the deformer. Outside this region, there will be no deformation.");
// Waves parameters
static public readonly GUIContent k_WaveRegionSizeText = EditorGUIUtility.TrTextContent("Region Size", "Sets the region size of the deformer. Outside this region, there will be no deformation");
static public readonly GUIContent k_WaveBlendSizeText = EditorGUIUtility.TrTextContent("Blend Range", "Specifies the range on the local Z axis where the shore waves have their maximal amplitude.");
static public readonly GUIContent k_WaveLengthText = EditorGUIUtility.TrTextContent("Wavelength", "Sets the size in meters on the local X axis of a single shore wave.");
static public readonly GUIContent k_WaveRepetionText = EditorGUIUtility.TrTextContent("Skipped Waves", "Sets the proportion of skipped shore waves.");
static public readonly GUIContent k_WaveSpeedText = EditorGUIUtility.TrTextContent("Speed", "Sets the translation speed of the shore waves in kilometers per hour along the local X axis.");
static public readonly GUIContent k_WaveOffsetText = EditorGUIUtility.TrTextContent("Offset", "Sets the local translation offset of the shore waves along the wave direction.");
static public readonly GUIContent k_BreakingRangeText = EditorGUIUtility.TrTextContent("Breaking Range", "Controls the range on the X axis where the shore wave should break. The wave reaches its maximum amplitude at the start of the range, generates surface foam inside it and looses 70% of its amplitude at the end of the range.");
static public readonly GUIContent k_DeepFoamRangeText = EditorGUIUtility.TrTextContent("Deep Foam Range", "Controls the range on the X axis where the shore wave generates deep foam.");
// Bow wave
static public readonly GUIContent k_BowWaveElevationText = EditorGUIUtility.TrTextContent("Bow Wave Elevation", "Controls the height, in meters, of the bow wave.");
// Box
static public readonly GUIContent k_BoxBlendDistanceText = EditorGUIUtility.TrTextContent("Box Blend Distance", "Controls the range in meters, where HDRP blends between the water neutral height and the deformer amplitude.");
static public readonly GUIContent k_CubicBlendText = EditorGUIUtility.TrTextContent("Cubic Blend", "When enabled, the blend between the water surface neutral height and the deformer's amplitude is done using a cubic profile. When disabled, the blend is linear.");
// Custom parameters
static public readonly GUIContent k_RangeText = EditorGUIUtility.TrTextContent("Range Remap", "Specifies the range of the deformer in the [-1, 1] interval. The input texture values will be remapped from [0,1] to the specifed range. To avoid seams with a black texture, the range needs to be set to [0,1].");
// Foam parameters
static public readonly GUIContent k_DeepFoamDimmerText = EditorGUIUtility.TrTextContent("Deep Foam Dimmer", "Controls the dimmer for the deep foam generated by the deformer.");
static public readonly GUIContent k_SurfaceFoamDimmerText = EditorGUIUtility.TrTextContent("Surface Foam Dimmer", "Controls the dimmer for the surface foam generated by the deformer.");
// Material parameters
static public readonly GUIContent k_Resolution = EditorGUIUtility.TrTextContent("Resolution", "Specifies the resolution when written inside the atlas.");
static public readonly GUIContent k_Cross = EditorGUIUtility.TrTextContent("x");
void ShoreWaveUI()
{
// Wave length
EditorGUILayout.PropertyField(m_WaveLength, k_WaveLengthText);
// Amplitude of the wave
EditorGUILayout.PropertyField(m_Amplitude, k_AmplitudeText);
// Wave repetition
EditorGUILayout.PropertyField(m_WaveRepetition, k_WaveRepetionText);
// Wave speed
EditorGUILayout.PropertyField(m_WaveSpeed, k_WaveSpeedText);
// Wave speed
EditorGUILayout.PropertyField(m_WaveOffset, k_WaveOffsetText);
// Blend region
BeginChangeCheck();
Vector2 blendSize = m_WaveBlend.vector2Value;
EditorGUILayout.MinMaxSlider(k_WaveBlendSizeText, ref blendSize.x, ref blendSize.y, 0.0f, 1.0f);
if (EndChangeCheck())
m_WaveBlend.vector2Value = blendSize;
// Wave peak location
BeginChangeCheck();
Vector2 breakingRange = m_BreakingRange.vector2Value;
EditorGUILayout.MinMaxSlider(k_BreakingRangeText, ref breakingRange.x, ref breakingRange.y, 0.0f, 1.0f);
if (EndChangeCheck())
m_BreakingRange.vector2Value = breakingRange;
// Deep foam range
BeginChangeCheck();
Vector2 deepFoamRange = m_DeepFoamRange.vector2Value;
EditorGUILayout.MinMaxSlider(k_DeepFoamRangeText, ref deepFoamRange.x, ref deepFoamRange.y, 0.0f, 1.0f);
if (EndChangeCheck())
m_DeepFoamRange.vector2Value = deepFoamRange;
// Surface foam dimmer
EditorGUILayout.PropertyField(m_SurfaceFoamDimmer, k_SurfaceFoamDimmerText);
// Deep foam dimmer
EditorGUILayout.PropertyField(m_DeepFoamDimmer, k_DeepFoamDimmerText);
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.PropertyField(m_ScaleMode);
// Region Size
EditorGUILayout.PropertyField(m_RegionSize, k_RegionSizeText);
// Surface type
EditorGUILayout.PropertyField(m_Type, k_TypeText);
if (!m_Type.hasMultipleDifferentValues)
SurfaceTypeGUI();
// Apply the properties
serializedObject.ApplyModifiedProperties();
}
public void SurfaceTypeGUI()
{
WaterDeformerType type = (WaterDeformerType)m_Type.enumValueIndex;
using (new IndentLevelScope())
{
switch (type)
{
case WaterDeformerType.Sphere:
{
// Amplitude of the sphere
EditorGUILayout.PropertyField(m_Amplitude, k_AmplitudeText);
}
break;
case WaterDeformerType.Box:
{
// Amplitude of the box
EditorGUILayout.PropertyField(m_Amplitude, k_AmplitudeText);
// Blend region size
EditorGUILayout.PropertyField(m_BoxBlend, k_BoxBlendDistanceText);
// Blend profile
EditorGUILayout.PropertyField(m_CubicBlend, k_CubicBlendText);
}
break;
case WaterDeformerType.BowWave:
{
// Amplitude of the wave
EditorGUILayout.PropertyField(m_Amplitude, k_AmplitudeText);
// Amplitude of the attack
EditorGUILayout.PropertyField(m_BowWaveElevation, k_BowWaveElevationText);
}
break;
case WaterDeformerType.ShoreWave:
{
ShoreWaveUI();
}
break;
case WaterDeformerType.Texture:
{
EditorGUILayout.PropertyField(m_Texture);
EditorGUILayout.PropertyField(m_Amplitude, k_AmplitudeText);
RangePropertyField();
}
break;
case WaterDeformerType.Material:
{
WaterSurfaceEditor.MaterialFieldWithButton(null, m_Material, () => {
return CreateDefaultDecalMaterial(target as MonoBehaviour);
});
if (m_Material.objectReferenceValue == null)
break;
if ((target as WaterDeformer).IsValidMaterial())
{
ResolutionField(m_Resolution, k_Resolution);
EditorGUILayout.PropertyField(m_UpdateMode);
EditorGUILayout.PropertyField(m_Amplitude, k_AmplitudeText);
RangePropertyField();
if ((target as WaterDeformer).HasPropertyBlock())
EditorGUILayout.HelpBox("A MaterialPropertyBlock is used to modify Material values.", MessageType.Info);
EditorGUILayout.Space();
EditorGUILayout.Space();
MaterialInspector(m_Material, ref m_MaterialEditor);
}
else
EditorGUILayout.HelpBox("Deformers only work with Water Decal Materials.", MessageType.Error);
}
break;
}
}
}
public static Material CreateDefaultDecalMaterial(MonoBehaviour obj)
{
string directory = WaterSurfaceEditor.GetWaterResourcesPath(obj);
System.IO.Directory.CreateDirectory(directory);
string baseName = directory + "/" + "New Water Decal Shader Graph";
var path = AssetDatabase.GenerateUniqueAssetPath(baseName + ".shadergraph");
var shader = ShaderGraph.WaterDecalSubTarget.CreateWaterDecalGraphAtPath(path);
Material material = new Material(shader);
material.parent = AssetDatabase.LoadAssetAtPath<Material>(path);
AssetDatabase.CreateAsset(material, AssetDatabase.GenerateUniqueAssetPath(baseName + ".mat"));
EditorGUIUtility.PingObject(material);
return material;
}
void RangePropertyField()
{
BeginChangeCheck();
Vector2 range = m_Range.vector2Value;
EditorGUILayout.MinMaxSlider(k_RangeText, ref range.x, ref range.y, -1.0f, 1.0f);
if (EndChangeCheck())
m_Range.vector2Value = range;
}
static internal void MaterialInspector(SerializedProperty material, ref Editor editor)
{
CreateCachedEditor(material.objectReferenceValue, typeof(MaterialEditor), ref editor);
int indent = EditorGUI.indentLevel;
EditorGUI.indentLevel = 0;
editor.DrawHeader();
using (new EditorGUI.DisabledScope((editor.target.hideFlags & HideFlags.NotEditable) != 0))
editor.OnInspectorGUI();
EditorGUI.indentLevel = indent;
}
static internal void ResolutionField(SerializedProperty resolution, GUIContent title)
{
int indent = EditorGUI.indentLevel;
var rect = EditorGUILayout.GetControlRect();
BeginProperty(rect, title, resolution);
GUILayout.BeginHorizontal();
{
rect = PrefixLabel(rect, title);
const int crossWidth = 14;
const int padding = 4;
var leftRect = rect;
leftRect.width = rect.width / 2 - crossWidth;
var crossRect = rect;
crossRect.width = crossWidth;
crossRect.x = leftRect.xMax + 2 * padding;
var rightRect = leftRect;
rightRect.x = crossRect.xMax + padding;
void DelayedField(Rect rect, SerializedProperty prop)
{
BeginChangeCheck();
int value = DelayedIntField(rect, prop.intValue);
if (EndChangeCheck())
prop.intValue = Mathf.Clamp(value, 1, 32768);
}
EditorGUI.indentLevel = 0;
DelayedField(leftRect, resolution.FindPropertyRelative("x"));
GUI.Label(crossRect, k_Cross);
DelayedField(rightRect, resolution.FindPropertyRelative("y"));
EditorGUI.indentLevel = indent;
}
GUILayout.EndHorizontal();
EndProperty();
}
[MenuItem("CONTEXT/WaterDeformer/Reset", false, 0)]
static void ResetWaterDeformer(MenuCommand menuCommand)
{
GameObject go = ((WaterDeformer)menuCommand.context).gameObject;
Assert.IsNotNull(go);
WaterDeformer deformer = go.GetComponent<WaterDeformer>();
switch (deformer.type)
{
case WaterDeformerType.Sphere:
WaterDeformerPresets.ApplyWaterSphereDeformerPreset(deformer);
break;
case WaterDeformerType.Box:
WaterDeformerPresets.ApplyWaterBoxDeformerPreset(deformer);
break;
case WaterDeformerType.ShoreWave:
WaterDeformerPresets.ApplyWaterShoreWaveDeformerPreset(deformer);
break;
case WaterDeformerType.BowWave:
WaterDeformerPresets.ApplyWaterBowWaveDeformerPreset(deformer);
break;
case WaterDeformerType.Texture:
WaterDeformerPresets.ApplyWaterTextureDeformerPreset(deformer);
break;
case WaterDeformerType.Material:
WaterDeformerPresets.ApplyWaterMaterialDeformerPreset(deformer);
break;
default:
break;
}
}
// Anis 11/09/21: Currently, there is a bug that makes the icon disappear after the first selection
// if we do not have this. Given that the geometry is procedural, we need this to be able to
// select the water surfaces.
[DrawGizmo(GizmoType.Selected | GizmoType.Active)]
static void DrawGizmosSelected(WaterDeformer waterSurface, GizmoType gizmoType)
{
}
void OnSceneGUI()
{
WaterDeformer deformer = target as WaterDeformer;
var tr = deformer.transform;
var rotation = Quaternion.Euler(0, tr.eulerAngles.y, 0);
var regionSize = new Vector3(deformer.regionSize.x, deformer.amplitude * 2, deformer.regionSize.y);
using (new Handles.DrawingScope(Matrix4x4.TRS(Vector3.zero, rotation, Vector3.one)))
{
Vector3 scale = deformer.scaleMode == DecalScaleMode.InheritFromHierarchy ? tr.lossyScale : Vector3.one;
m_BoxHandle.center = Quaternion.Inverse(rotation) * tr.position;
m_BoxHandle.size = Vector3.Scale(regionSize, scale);
EditorGUI.BeginChangeCheck();
m_BoxHandle.DrawHull(true);
m_BoxHandle.DrawHandle();
if (EditorGUI.EndChangeCheck())
{
Undo.RecordObjects(new UnityEngine.Object[] { tr, deformer }, "Update Deformer Region");
tr.position = rotation * m_BoxHandle.center;
deformer.regionSize = Vector2.Max(new Vector2(m_BoxHandle.size.x / scale.x, m_BoxHandle.size.z / scale.z), Vector2.one);
deformer.amplitude = m_BoxHandle.size.y * 0.5f;
}
}
}
}
}