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14 lines
271 B
14 lines
271 B
using UnityEngine.Experimental.Rendering;
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namespace UnityEngine.Rendering.HighDefinition
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{
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[GenerateHLSL]
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// Define if we use SSGI, RTGI, Mixed or none
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enum IndirectDiffuseMode
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{
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Off,
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ScreenSpace,
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RayTraced,
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Mixed
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}
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}
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