You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
26 lines
865 B
26 lines
865 B
namespace UnityEngine.Rendering.HighDefinition
|
|
{
|
|
[GenerateHLSL(needAccessors = false, generateCBuffer = true)]
|
|
unsafe struct ShaderVariablesScreenSpaceReflection
|
|
{
|
|
public float _SsrThicknessScale;
|
|
public float _SsrThicknessBias;
|
|
public int _SsrStencilBit;
|
|
public int _SsrIterLimit;
|
|
|
|
public float _SsrRoughnessFadeEnd;
|
|
public float _SsrRoughnessFadeRcpLength;
|
|
public float _SsrRoughnessFadeEndTimesRcpLength;
|
|
public float _SsrEdgeFadeRcpLength;
|
|
|
|
public int _SsrDepthPyramidMaxMip;
|
|
public int _SsrColorPyramidMaxMip;
|
|
public int _SsrReflectsSky;
|
|
public float _SsrAccumulationAmount;
|
|
|
|
public float _SsrPBRSpeedRejection;
|
|
public float _SsrPBRBias;
|
|
public float _SsrPRBSpeedRejectionScalerFactor;
|
|
public float _SsrPBRPad0;
|
|
}
|
|
}
|