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83 lines
2.5 KiB
83 lines
2.5 KiB
//
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// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
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//
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#ifndef VOLUMETRICCLOUDSDEF_CS_HLSL
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#define VOLUMETRICCLOUDSDEF_CS_HLSL
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// Generated from UnityEngine.Rendering.HighDefinition.ShaderVariablesClouds
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// PackingRules = Exact
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CBUFFER_START(ShaderVariablesClouds)
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float _HighestCloudAltitude;
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float _LowestCloudAltitude;
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float _CloudNearPlane;
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float _CameraSpace;
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int _NumPrimarySteps;
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int _NumLightSteps;
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float2 _ShadowRegionSize;
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float2 _WindDirection;
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float2 _WindVector;
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float2 _ShapeNoiseOffset;
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float _VerticalShapeWindDisplacement;
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float _VerticalErosionWindDisplacement;
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float _VerticalShapeNoiseOffset;
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float _LargeWindSpeed;
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float _MediumWindSpeed;
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float _SmallWindSpeed;
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float4 _SunLightColor;
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float4 _SunDirection;
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float4 _CloudMapTiling;
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float _MultiScattering;
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float _PowderEffectIntensity;
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float _NormalizationFactor;
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float _DensityMultiplier;
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float _ShapeFactor;
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float _ShapeScale;
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float _MicroErosionFactor;
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float _MicroErosionScale;
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float _ErosionOcclusion;
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float _ErosionFactor;
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float _ErosionScale;
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float _CloudHistoryInvalidation;
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float4 _ScatteringTint;
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float4 _FinalScreenSize;
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float4 _IntermediateScreenSize;
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float4 _TraceScreenSize;
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float2 _HistoryViewportSize;
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float2 _HistoryBufferSize;
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int _LowResolutionEvaluation;
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int _EnableIntegration;
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int _ValidSceneDepth;
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uint _IntermediateResolutionScale;
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int _AccumulationFrameIndex;
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int _SubPixelIndex;
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float _NearPlaneReprojection;
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float _MaxStepSize;
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float4x4 _CloudsPixelCoordToViewDirWS[2];
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float4x4 _CameraPrevViewProjection[2];
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float _AltitudeDistortion;
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float _ErosionFactorCompensation;
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int _EnableFastToneMapping;
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float _TemporalAccumulationFactor;
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float _FadeInStart;
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float _FadeInDistance;
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float _ImprovedTransmittanceBlend;
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float _CubicTransmittance;
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float4 _DistanceBasedWeights[12];
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CBUFFER_END
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// Generated from UnityEngine.Rendering.HighDefinition.ShaderVariablesCloudsShadows
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// PackingRules = Exact
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CBUFFER_START(ShaderVariablesCloudsShadows)
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float _ShadowIntensity;
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float _PaddingVCS0;
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int _ShadowCookieResolution;
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float _PaddingVCS1;
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float4 _CloudShadowSunOrigin;
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float4 _CloudShadowSunRight;
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float4 _CloudShadowSunUp;
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float4 _CloudShadowSunForward;
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float4 _CameraPositionPS;
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CBUFFER_END
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#endif
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