You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 

43 lines
920 B

#ifndef UNITY_DECALPROPERTIES_INCLUDED
#define UNITY_DECALPROPERTIES_INCLUDED
TEXTURE2D(_BaseColorMap);
SAMPLER(sampler_BaseColorMap);
TEXTURE2D(_NormalMap);
SAMPLER(sampler_NormalMap);
TEXTURE2D(_MaskMap);
SAMPLER(sampler_MaskMap);
TEXTURE2D(_EmissiveColorMap);
SAMPLER(sampler_EmissiveColorMap);
CBUFFER_START(UnityPerMaterial)
float _NormalBlendSrc;
float _MaskBlendSrc;
float _DecalBlend;
float4 _BaseColor;
float3 _EmissiveColor;
float _EmissiveExposureWeight;
int _DecalMeshBiasType;
float _DecalMeshDepthBias;
float _DecalMeshViewBias;
float _MetallicRemapMin;
float _MetallicRemapMax;
float _SmoothnessRemapMin;
float _SmoothnessRemapMax;
float _AORemapMin;
float _AORemapMax;
float _DecalMaskMapBlueScale;
float _Smoothness;
float _AO;
float _Metallic;
CBUFFER_END
// Following three variables are feeded by the C++ Editor for Scene selection
#ifdef SCENEPICKINGPASS
float4 _SelectionID;
#endif
#endif