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33 lines
1.2 KiB
33 lines
1.2 KiB
using System;
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namespace UnityEngine.Rendering.HighDefinition
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{
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/// <summary>
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/// Subsurface scattering volume component.
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/// This component setups subsurface scattering for ray-tracing.
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/// </summary>
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[Serializable, VolumeComponentMenu("Ray Tracing/SubSurface Scattering")]
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[SupportedOnRenderPipeline(typeof(HDRenderPipelineAsset))]
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[HDRPHelpURL("Ray-Traced-Subsurface-Scattering")]
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public sealed class SubSurfaceScattering : VolumeComponent
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{
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/// <summary>
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/// Enable ray traced sub-surface scattering.
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/// </summary>
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[Tooltip("Enable ray traced sub-surface scattering.")]
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public BoolParameter rayTracing = new BoolParameter(false);
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/// <summary>
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/// Number of samples for sub-surface scattering.
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/// </summary>
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[Tooltip("Number of samples for sub-surface scattering.")]
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public ClampedIntParameter sampleCount = new ClampedIntParameter(1, 1, 32);
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/// <summary>
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/// Default constructor for the subsurface scattering volume component.
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/// </summary>
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public SubSurfaceScattering()
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{
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displayName = "SubSurface Scattering";
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}
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}
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}
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