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#if UNITY_EDITOR
using System;
namespace UnityEngine.Rendering.HighDefinition
{
[Serializable]
[SupportedOnRenderPipeline(typeof(HDRenderPipelineAsset))]
[Categorization.CategoryInfo(Name = "R: Editor Textures", Order = 1000), HideInInspector]
class HDRenderPipelineEditorTextures : IRenderPipelineResources
{
public int version => 0;
[SerializeField]
[ResourcePath("Runtime/RenderPipelineResources/Texture/MoonAlbedo.png")]
private Texture m_MoonAlbedo = null;
public virtual Texture moonAlbedo
{
get => m_MoonAlbedo;
set => this.SetValueAndNotify(ref m_MoonAlbedo, value, nameof(m_MoonAlbedo));
}
}
}
#endif