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167 lines
6.6 KiB
167 lines
6.6 KiB
using System.Collections.Generic;
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using UnityEditor.Graphing;
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using UnityEditor.ShaderGraph.Drawing.Controls;
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using UnityEditor.ShaderGraph.Internal;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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[Title("Procedural", "Noise", "Simple Noise")]
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class NoiseNode : AbstractMaterialNode, IGeneratesBodyCode, IGeneratesFunction, IMayRequireMeshUV
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{
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// 0 original version
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// 1 add deterministic noise option
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public override int latestVersion => 1;
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public override IEnumerable<int> allowedNodeVersions => new int[] { 1 };
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public const int UVSlotId = 0;
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public const int ScaleSlotId = 1;
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public const int OutSlotId = 2;
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const string kUVSlotName = "UV";
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const string kScaleSlotName = "Scale";
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const string kOutSlotName = "Out";
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public NoiseNode()
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{
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name = "Simple Noise";
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synonyms = new string[] { "value noise" };
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UpdateNodeAfterDeserialization();
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}
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public enum HashType
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{
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Deterministic,
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LegacySine,
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};
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static readonly string[] kHashFunctionPrefix =
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{
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"Hash_Tchou_2_1_",
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"Hash_LegacySine_2_1_",
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};
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public override bool hasPreview => true;
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public sealed override void UpdateNodeAfterDeserialization()
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{
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AddSlot(new UVMaterialSlot(UVSlotId, kUVSlotName, kUVSlotName, UVChannel.UV0));
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AddSlot(new Vector1MaterialSlot(ScaleSlotId, kScaleSlotName, kScaleSlotName, SlotType.Input, 500.0f));
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AddSlot(new Vector1MaterialSlot(OutSlotId, kOutSlotName, kOutSlotName, SlotType.Output, 0.0f));
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RemoveSlotsNameNotMatching(new[] { UVSlotId, ScaleSlotId, OutSlotId });
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}
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[SerializeField]
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private HashType m_HashType = HashType.Deterministic;
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[EnumControl("Hash Type")]
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public HashType hashType
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{
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get
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{
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if (((int)m_HashType < 0) || ((int)m_HashType >= kHashFunctionPrefix.Length))
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return (HashType)0;
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return m_HashType;
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}
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set
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{
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if (m_HashType == value)
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return;
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m_HashType = value;
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Dirty(ModificationScope.Graph);
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}
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}
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void IGeneratesFunction.GenerateNodeFunction(FunctionRegistry registry, GenerationMode generationMode)
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{
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registry.RequiresIncludePath("Packages/com.unity.render-pipelines.core/ShaderLibrary/Hashes.hlsl");
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var hashType = this.hashType;
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var hashTypeString = hashType.ToString();
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var HashFunction = kHashFunctionPrefix[(int)hashType];
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registry.ProvideFunction($"Unity_SimpleNoise_ValueNoise_{hashTypeString}_$precision", s =>
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{
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s.AppendLine($"$precision Unity_SimpleNoise_ValueNoise_{hashTypeString}_$precision ($precision2 uv)");
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using (s.BlockScope())
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{
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s.AppendLine("$precision2 i = floor(uv);");
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s.AppendLine("$precision2 f = frac(uv);");
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s.AppendLine("f = f * f * (3.0 - 2.0 * f);");
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s.AppendLine("uv = abs(frac(uv) - 0.5);");
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s.AppendLine("$precision2 c0 = i + $precision2(0.0, 0.0);");
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s.AppendLine("$precision2 c1 = i + $precision2(1.0, 0.0);");
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s.AppendLine("$precision2 c2 = i + $precision2(0.0, 1.0);");
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s.AppendLine("$precision2 c3 = i + $precision2(1.0, 1.0);");
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s.AppendLine($"$precision r0; {HashFunction}$precision(c0, r0);");
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s.AppendLine($"$precision r1; {HashFunction}$precision(c1, r1);");
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s.AppendLine($"$precision r2; {HashFunction}$precision(c2, r2);");
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s.AppendLine($"$precision r3; {HashFunction}$precision(c3, r3);");
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s.AppendLine("$precision bottomOfGrid = lerp(r0, r1, f.x);");
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s.AppendLine("$precision topOfGrid = lerp(r2, r3, f.x);");
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s.AppendLine("$precision t = lerp(bottomOfGrid, topOfGrid, f.y);");
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s.AppendLine("return t;");
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}
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});
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registry.ProvideFunction($"Unity_SimpleNoise_" + hashTypeString + "_$precision", s =>
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{
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s.AppendLine($"void Unity_SimpleNoise_{hashTypeString}_$precision($precision2 UV, $precision Scale, out $precision Out)");
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using (s.BlockScope())
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{
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s.AppendLine("$precision freq, amp;");
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s.AppendLine("Out = 0.0f;");
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for (int octave = 0; octave < 3; octave++)
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{
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s.AppendLine($"freq = pow(2.0, $precision({octave}));");
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s.AppendLine($"amp = pow(0.5, $precision(3-{octave}));");
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s.AppendLine($"Out += Unity_SimpleNoise_ValueNoise_{hashTypeString}_$precision($precision2(UV.xy*(Scale/freq)))*amp;");
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}
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}
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});
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}
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public void GenerateNodeCode(ShaderStringBuilder sb, GenerationMode generationMode)
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{
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var hashType = this.hashType;
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var hashTypeString = hashType.ToString();
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string uv = GetSlotValue(UVSlotId, generationMode);
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string scale = GetSlotValue(ScaleSlotId, generationMode);
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string output = GetVariableNameForSlot(OutSlotId);
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var outSlot = FindSlot<MaterialSlot>(OutSlotId);
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sb.AppendLine($"{outSlot.concreteValueType.ToShaderString(PrecisionUtil.Token)} {output};");
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sb.AppendLine($"Unity_SimpleNoise_{hashTypeString}_$precision({uv}, {scale}, {output});");
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}
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public bool RequiresMeshUV(UVChannel channel, ShaderStageCapability stageCapability)
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{
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using (var tempSlots = PooledList<MaterialSlot>.Get())
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{
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GetInputSlots(tempSlots);
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var result = false;
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foreach (var slot in tempSlots)
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{
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if (slot.RequiresMeshUV(channel))
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{
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result = true;
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break;
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}
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}
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tempSlots.Clear();
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return result;
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}
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}
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public override void OnAfterMultiDeserialize(string json)
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{
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if (sgVersion < 1)
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{
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// old nodes should select "LegacySine" to replicate old behavior
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hashType = HashType.LegacySine;
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ChangeVersion(1);
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}
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}
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}
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}
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