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<UXML xmlns:ui="UnityEngine.UIElements" xmlns:vfx="UnityEditor.VFX.UI">
<vfx:VFXComponentBoardBoundsSystemUI name="container" pickingMode="Ignore">
<vfx:VFXBoundsRecorderField name="system-field">
<ui:Button name="system-button"/>
</vfx:VFXBoundsRecorderField>
<ui:VisualElement name="divider" class="horizontal"/>
<!-- <vfx:VFXEnumField name="bounds-mode"/>-->
</vfx:VFXComponentBoardBoundsSystemUI>
</UXML>